Verbs available only to a certain race or guild, or perform an action different for a race or guild.
| Halfling | Skra'Mur | Elf | Elothean | Gor'Tog | Dwarf | Human |
| Rakash | Prydaen | Kaldar | Gnome | Warrior Mage | Bard | Moon Mage |
| Cleric | Paladin | Empath | Ranger | Barbarian | Trader | Thief |
PUNCH <person>: You punch <person> in the knees!
ROAR : You let go of your best roar! Others see: <person> squeaks like a timid mouse! (defaults to guild-based roar if your guild has a special roar.)
EXHALE: Used with cigar or pipe after <inhale>
GRUNT : You make a noise that sounds like you just inhaled a tart
SHAKE <person> (of a race that's taller): You grab <person> by the knees and shake them!
BLUSH: You blush a splotchy, mottled color.
CHIRR : You chirr contentedly to yourself
FLIRT <self>: You display your fangs. Others see "your curl back your lips and display your fangs briefly"
HISS Uses:
PURR: You make a clicking noise in the back of your throat
SNARL <self>: You lash your tail in agitation
TAIL <emote>: By itself gives list of tail emotes. Emotes:
MEOW: You make a very strange gurgling noise. Others see: <person> makes a very strange gurgling noise.
WHISTLE :You shrilly whistle
There are no verbs in the list for the Elf race. If you know of one, please go to "Add-A-Verb" and put it in.
BLUSH: You blush a deep green. (Got'Togs must have green blood, there's no other explanation)
GNASH <person/creature>: You gnash your terrible teeth! You gnash your terrible teeth at <person/creature>!
PUNCH <person>: You punch <person> in the knees!
SHAKE <person> (of a race that's taller): You grab <person> by the knees and shake them!
SNORE (while lying down): You snore, a sound fit to make teeth vibrate.
There are no verbs in the list for the Human race. If you know of one, please go to "Add-A-Verb" and put it in.
BARK <self>: (must be in moonskin): You bark loudly!
GROWL...: (must be in moonskin) Works like Skra'Mur HISS speak, pulls L's from the sentence, makes them R's, and exaggerates the R's. no need for R's in the sentence. Too many R's in the sentence: <person> makes a pitiful wheezing noise.
HOWL: (must be in moonskin) Usually non-Rakash hear: <person> howls!, and only if they are in the same room with you. Prydaens can hear howls and sort of understand. Uses
MEOW <self>: (must be in moonskin) You make a weird yowling noise. <self> You mutter something about cats to yourself.
PURR: (must be in moonskin) You make a contented growling noise. Others see: <person> makes a loud "RrrrRRRrrrRRRrrrr" noise that you recognize as one of contentment.
TAIL: (must be in moonskin) You wag your tail enthusiastically.
HISS <person/self>: You hiss at <person>. When done to <self>, your hair will stand up in anger while hissing. While hiding, it will be from shadows.
PURR <person/self> (while hiding)>: You purr. You purr happily in <person>'s general direction. Purr <self> will result in a purr with eyes half shut. While hiding, if you purr at someone, they will hear a happy Prydaen nearby.
TAIL <emote><person/creature/object/self>: By itself, gives usage. Emotes:
MEOW: <person/self>: Regular meow by itself, curious meow if to another person. Muffled mrrp sound when done to <self>. While hiding, others hear a cat meowing.
There are no verbs in the list for the Kaldar race. If you know of one, please go to "Add-A-Verb" and put it in.
SHAKE <person> (of a race that's taller): You grab <person> by the knees and shake them!
CONCENTRATE <familiar>: Allows you to see the owner of the familiar.
FAMILIAR COMMANDS: All begin with <TELL FAMILIAR TO...>
GESTURE <player>: casts a cantrip.
PERCIEVE <familiar>: Works exactly the same as <CONCENTRATE>
PREPARE CANTRIP <cantrip name>: prepares the specified cantrip.
SUMMON FAMILIAR: Summons your familiar. you must be holding a talisman.
APPRAISE <instrument>: Gives special appraisal information on instruments for Bards, such as condition of instrument, how clean it is, and whether or not it is bonded to a particular Bard.
CHANT <song>: Some enchantes are chanteded instead of sung or played.
CHORUS: Describes how bards can sing with each other
CHORUS STOP: Stop singing in chorus
CLEAN <instrument> WITH <cloth, etc.>: Used to clean dirty instruments.HUM <happy / sad / cheerful / mournful>: For a Bard, you have a chance of affecting someone else in the room with the mood of your hum.
HISS: You hiss in a pretty good imitation of a S'Kra Mur.
PLAY Verbs:
PLAYACT: Works identical to <ACT>, except commands are given without parenthesis. Usable only by bards above certain circle.
SING WITH <player>: Allows singing in chorus
SONG: Similar to <SPELL>, this command shows a Bard what songs he/she knows, as well as what instruments can be used with the song.
WHISTLE <song>: used to whistle the opening notes of a known song.
OBSERVE <clouds/sun/moon/constellation/planet>: You examine the celestial object, if it is visible; if it's not, you find out that it's covered by clouds, or not present. Non Moon-mages can do this too, but they get no special benefit. Note, for observing moons, constellations, and planets, the name of the specific celestial body must be mentioned.
PERCEIVE <spell book/moon/planet/moonbeam/person>: Spell book: gives you the amount of power for that book. Moon: gives you the amount of power for the moon (Xibar, Yavash, Katamba). Planet: shows you if any planets are within your range. Moonbeam: shows you all moonbeams cast in an area and the names of their caster (depending on skill level). Person: shows you if that person is a magic user, how much mana they are holding, and what spells are affecting them (depending on skill level).
POWER : Works exactly the same as PERCIEVE
PREDICT Uses:
TELESCOPE USES:
COMMUNE: You bow your head and grow still for a moment. Used to determine devotion.
DANCE: Done in front of an altar to increase devotion.
INVOKE <name of prayer/parchment>: Used to increase devotion. Once done, you will chant the prayer outloud.
MEDITATE: Used to tell your devotion, and on some quests.
PERCIEVE <person/corpse>: On <person>, you will be told how many favors they have. On Corpse: Will tell how long to auto-depart, memory decay (in ranks), and how many favors are on them, and any spells affecting them.
PRAY: Used to increase your devotion. Has roundtime.
PREACH: Works like <RECITE>, but also increases devotion.
TRACE BOND <weapon>: Causes the weapon to return to the dead owners hand. Ineffective if its been away from the deader for to long.
TRACE GLYPH OF WARDING: Used to trace a glyph of warding over a dead body. When that person departs the items will be protected for a few minutes, and all he has to to is <TOUCH> the glyph to have all his items returned.
BRAWLING: Shock-free brawling commands:
BREAK <person>: Breaks the transference link. Might have to type multiple times in order to completely break the transference of wounds.
PET <person>: Works the same as TOUCH <person>.
TAKE <person> <left/right> <body part/vitality/poison/disease> <part/half/most>: Allows transfer of wounds. Others will not see you touching them. Preferred since it reduces scroll.
TOUCH <player>: Used to create empathic link and to diagnose wounds. Sends you a wound list.
TRANSFER <person> <left/right> <body part/vitality/poison/disease> <part/half/most>: Allows you to transfer wounds. Others can see you touching them for each body part.
APPROACH <companion>: Used when aquiring a companion.
ARRANGE <dead creature>: Works like skinning, except is harder, and you get a better skin if done successfully. Must have high skinning skill.
BESEECH THE <force of nature> to <task> [target item/creature/player]: Right now, you can only BESEECH THE WIND TO CLEAN, but others are coming. Must be a Ranger of a certain level.
FEED <companion food> TO <companion>: feeds your companions. Companions need to eat!
HOOT: You hoot, sounding remarkably like a real owl
HOWL: You howl like a wolf
PET <companion>: you pet your <companion>
ROAR: You release a guttural, bearlike roar!
SIGNAL: Used to command companions. They all start with SIGNAL <companion> TO... Uses:
SNARL
SIGN <signals>: Used for primitive sign-language form of communication. Ask a fellow Ranger for specifics.
TICKLE <companion>: you tickle your <companion>.
TRACK: <player/creature> sets you up to track. TRACK alone lets you track the previously specified being.
WHISTLE (if hidden): You whistle like a startled thrush/nightingale/starling
WHISTLE FOR <companion>: Calls your companion.
BERSERK: Used by barbarians to enter their berserk rage.
DANCE <swan/cobra/eagle/bear/wolverine>: Ability command
GRUNT : You make a disgusting grunting noise
ROAR : You roar like an enraged lion!
ROAR <Kuniyo/ Everild/Trothfang>: Lets the barb rally allies, scare foes, etc., depending on the type of <ROAR> used and the skills and attributes of the barb. Don't use in town, you'll be fined!
CARAVAN COMMANDS: (Used by Traders to lead animals/caravans; may not apply to all caravans)
COUNT <self>: You carefully count your coins, hoping no one else notices. Others see: <person> looks around carefully, then greedily counts his/her coins.
GIVE <caravan> (when feed is in the right hand): Allows you to feed a caravan.
PAY <amount> <coin type>: This option of this verb allows you to pay dues in the coin of your choice.
RETURN <caravan/pack animal>: Allows you to return the <caravan/pack animal> at the guild stables.
SHAKE HAND <person>: You give <person> an enthusiastic handshake, trying to convey confidence and trustworthiness. What they see depends on circle or charisma, not sure.
BACKSTAB <creature>: Combat verb. Must be used while hiding, and on a standing, humanoid target. Requires a light or medium edged weapon.
CONTACT: ability command.
KHRI: ability command.
MARK: ability command.
SIGN...: Used to sign messages, functions like <'>, but requires a free hand.
TITLE HIDE: Hides Thief pre title from other thieves, the one in parenthesis. Type again to have it show
TITLE <PRE or POST> PRETEND <guildname>: Allows you to set your pretend guild titles. You can only do this once, it is permanent, so choose carefully.