
Verbs used in combat, or having to do with Combat
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
ADVANCE (first, second, etc.) <creature>: You advance on the <creature>
AIM <creature/person>: You aim <loaded ranged weapon> at <target>. Not interchangeable with <TARGET>.
AMBUSH <creature><slice/thrust/lunge/jab/chop/attack>: Done only while in hiding, this allows you to attack a creature with a slight attack advantage while you are hidden. There is a variable as to whether or not the creature will see you leap from hiding. Once employed, you are no longer hidden. Benefits your backstab ability as well, if you are a thief. Does not work if the creature spots you in a search before you ambush them.
ASSESS: Gives data on who's engaged to what, and at what range . Note that it now also shows how balanced all the combatants are.
ATTACK <creature>: Default attack command. Uses the best attack available to your weapon usually.
BALANCE: Used to show your current balance. When you are unbalanced you are at a disadvantage in combat.
BASH <creature>: Identical to <CHOP>, but with blunt weaponsBLOCK <creature>: You divert some of your defensive attention to a creature other than the one you advanced on
BRAWLING Verbs: Most other combat commands can be used in brawling, even without a weapon, or with another item as a weapon. You will have to experiment with what works. In addition, these commands are specific to brawling:
CHALLENGE options: Note that there are more options then this... a LOT more. Check the verb in game.
CHOP <creature>: You chop at <creature>.
COMBAT: Turns off other people's combat messages, except for death hits and critical hits, greatly reducing combat screen scroll (and making the walk through the west gate goblin field much easier). Entering <COMBAT> again turns other people's combat messages back on.
DANCE <creature/dead creature>: You dance mockingly about the <creature>! You dance over the <creature>'s carcass!
DESCRIBE <creature>: Shows what <creature> looks like. Also tells if the creature is evil (for spells like "harm evil" and "bless")
DISENGAGE: Identical to <RETREAT>
DODGE: You prepare to dodge. Greatly increases your chance to evade attacks as long as you don't counter-attack, otherwise you have to <DODGE> again
DRAW <creature>: You draw at <target>
DRAW <weapon>: You draw <weapon> from you (sheath, harness, etc.).Similar to <GETting> an item, but it only works with weapons, and it is more stylish
ENGAGE (first, second, etc.) <creature>: Identical to <ADVANCE>
FEINT <creature>: You feint at <creature>
FIRE: You fire <a loaded, aimed weapon> at <the target you've aimed at>
GUARD <player/item>: Enemies must engage you before they engage the <player> (combat command). As a non-combat command it can be used to guard an item; someone who wants to pick up the item must engage you at melee first. Use GUARD STOP to stop guarding.
HANGBACK: You attempt to stay out of combat
HANGBACK STOP: Let's you stop hangback, even while in roundtime.
JAB <creature>: You jab at <creature>
LOAD <missile weapon>: You load <weapon> with <appropriate ammo>
LUNGE <creature>: You lunge at <creature>
NOCK <ammo> same as LOAD.
PACE (during combat): You weave back and forth. Has no defensive value.
PARRY: You move to parry. Improves balance, but adds a short round time. Generally improves your balance at the cost of a few seconds; can be a big help with unbalancing weapons
PARRY <while at pole range>: You prepare to charge. Use any other attack command to charge; charges do more damage, but have a higher round time, eat more fatigue, and are more unbalancing.
RETREAT: Move away from your attackers (combat command). Doesn't always work. If you can retreat back three times in a row, you will go into hangback mode. See Also <HANGBACK> and <HANGBACK STOP>.
SHOOT: Identical to <FIRE>
SLICE <creature>: You try to slice at <creature>
STANCE: Shows you rating in all the stances
STANCE <evasion/parry/shield(offense> <percent>): Determines your general defensive and offense stances. All you stances must add up to 180%. Typing just <STANCE> <evasion/parry/shield> brings that particular stance to 100%, and sets the other two at 40%.
SWEEP <creature>: You attempt to sweep at <creature>
SWING <critter>: You take a swing at <critter>. Mostly identical to <SLICE>, but is more effective with blunt weapons.
TARGET <creature/person> <body part>: Use when a spell is prepared. Usually only used with combat spells, and not all combat spells use <TARGET>, some use simply <CAST> <creature/person>. Many combat spells can be targetted at a specific body part (eyes, hands, etc.); this gives more experience if it hits, but it is much harder to hit doing this. Not interchangeable with <AIM>
THROW <thrown weapon> AT <creature>: Throws weapon/item at <creature>
THRUST <creature>: You thrust at <creature>
UNLOAD <weapon>: Lets you unload a ranged weapon if you aren't going to fire it. See <LOAD>