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SkyHammer Player's Page

Please write me if there are things you want to see or if you have any specific questions.  Forgive how sparse this is; I hope to add more excitement soon.
 

I do want to reiterate that much of the material below is drawn from the "Battle Mode" version of the game.  Some of the descriptions (in particular of the Cities) may not be accurate in the mission-based mode, which I haven't played yet.


General Information
The Game
The Machine
The Enemies
The Cities
Strategy


General Information


The Game


The Machine

The SkyHammer is the weapon of choice for corporations; it is an honor and a priviledge to fly one.  (See story for more...)
 
Weapons
Your ship is equipped with a full stock of all of the following weapons with the understandable exception of the Smart Bomb.  You need only buy ammuntion -- you never need to purchase a weapon "system" or upgrade an existing one.

Be sure to carefully read the differences between the three kinds of missles and two kinds of bombs;  the plethora of weapons can be quite confusing, but you will need every one for different circumstances.
 

Weapon Type
Common Name
Notes
Base Cost / Qty
Max. Payload
Nickname
Cannon Gattling Primary weapon.  Always fires directly at crosshair.  Essentially instantaneous. 5 / 100 2050 ?
Missles Dumbfire Simple forward-firing missle.  Seems pretty weak.  Sometimes it feels as if you are doing no damage at all... 8 / 1 120 ?
Homing Somewhat slow, but tracks on current target.  It is fast enough to hit fast moving (flying) objects. 20 / 1 36 ?
Smart This is a wicked weapon, one I would consider second in power only to the Smart Bomb.  It can basically decimate huge groups of slow-moving vehicles; sometimes even flyers. 75 / 1 8
Bombs Cluster Death from above, it its simplest form.  This weapon is perfect for high-speed flyovers of hostile emplacements.  Droping three of these near each other will leave nothing on the ground. 30 / 1 8 ?
Smart The all-powerful, hideously expensive super-weapon.  One of two ship systems (see ECM, below) that use an EMP (Electro-magnetic pulse) to do its work.  It essentially fries everything near you.  You've seen the EMP in The Matrix?  The Nuke in BattleTanx?  Something like that. 1000 / 1 8 ?

The Enemies


The Cities

(cities overview -- zones, tall buildings, etc)
There are three cities in the game, each with distinct buildings and layouts.
  1. Jericho -- easy enemies, slow battlegroup formation (never more than 4 under normal playing), easy topography.  No zone transfers required.  Cytox (your company) holds a strong majority of the city.
  2. San Diablo -- introduces stronger enemies, and larger battlegroup populations, battlegroups quickly build up (I have seen up to the letter N).  Zone transfers required, as there are four parts of the city divided by tall buildings.  Cytox (your company) holds a slight majority of the city.
  3. Troy -- wicked enemies, in huge numbers.  I have not stayed alive in this city long enough to give much detail.  Cytox (your company) holds only two zones of the city, one of which is under attack from the outset.
This section will include, hopefully:
  1. maps
  2. node locations (or potential locations if they are randomized)
  3. Tall (blocking) buildings
  4. Landmarks (interesting places)
  5. Least expensive stores (if these are not randomized).

  6. (note: The stores work this way: if it is in your territory, you pay standard rates.  If it is in someone else's territory, you pay triple.  ECM systems are always priced the same.)

Strategy


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