SkyHammer Player's Page
Please
write me if there are things
you want to see or if you have any specific questions. Forgive how
sparse this is; I hope to add more excitement soon.
I do want to reiterate that much of the material below is drawn from the
"Battle Mode" version of the game. Some of the descriptions (in particular
of the Cities) may not be accurate in the mission-based mode, which I haven't
played yet.
General Information
The Game
The Machine
The Enemies
The Cities
Strategy
General Information
-
Include story information here, general characteristics, software info
(engine, colors, cart size, etc).
-
Story (as included within the game)
-
Credits (as included in the original Rebellion
version)
The Game
-
Brief game overview
-
There are two game types, standard and battle....
-
Standard mode gives specific missions...(need description)
-
Battle mode is an all-out corporate war...(need description)
-
The two opposing companies (CFC and Grubertech) actually fight each other...
I don't know to what extent, but I did see a map zone get taken over.
I wish I could have been there firsthand...
-
Game bugs (awaiting further descriptions and verification)
-
(Beneficial) If you are about to lose a node, save the game.
The battlegroups will start on the outskirts of the zone, giving you
more time to fend them off.
-
Losing your ECM in a new city.
The exact circumstances for this are not confirmed, but it seems like
you lose any ECM upgrades if save immediately upon entering a city.
A workaround may be possible.
-
Starting at the wrong station, and with less cash.
Basically, always save before you do a zone transfer, not afterwards.
If you die after your zone transfer, your saved game will resume at the
departure station if you saved the game at the arrival station, yet your
account will have been debited for the transfer.
The Machine
The SkyHammer is the weapon of choice for corporations; it is an honor
and a priviledge to fly one. (See
story
for more...)
Weapons
| Your ship is equipped with a full stock of all of the following
weapons with the understandable exception of the Smart Bomb. You
need only buy ammuntion -- you never need to purchase a weapon "system"
or upgrade an existing one.
Be sure to carefully read the differences between the three kinds of
missles and two kinds of bombs; the plethora of weapons can be quite
confusing, but you will need every one for different circumstances.
|
|
Weapon Type
|
Common Name
|
Notes
|
Base Cost / Qty
|
Max. Payload
|
Nickname |
| Cannon |
Gattling |
Primary weapon. Always fires directly at crosshair. Essentially
instantaneous. |
5 / 100 |
2050 ? |
|
| Missles |
Dumbfire |
Simple forward-firing missle. Seems pretty weak. Sometimes
it feels as if you are doing no damage at all... |
8 / 1 |
120 ? |
|
|
Homing |
Somewhat slow, but tracks on current target. It is fast enough
to hit fast moving (flying) objects. |
20 / 1 |
36 ? |
|
|
Smart |
This is a wicked weapon, one I would consider second in power only
to the Smart Bomb. It can basically decimate huge groups of slow-moving
vehicles; sometimes even flyers. |
75 / 1 |
8 |
|
| Bombs |
Cluster |
Death from above, it its simplest form. This weapon is perfect
for high-speed flyovers of hostile emplacements. Droping three of
these near each other will leave nothing on the ground. |
30 / 1 |
8 ? |
|
|
Smart |
The all-powerful, hideously expensive super-weapon. One of two
ship systems (see ECM, below) that use an EMP (Electro-magnetic pulse)
to do its work. It essentially fries everything near you. You've
seen the EMP in The Matrix? The Nuke in BattleTanx? Something
like that. |
1000 / 1 |
8 ? |
|
The Enemies
-
Stationary enemies
-
Ground forces
-
Flyers
-
Battlegroups
The Cities
(cities overview -- zones, tall buildings, etc)
There are three cities in the game, each with distinct buildings and
layouts.
-
Jericho -- easy enemies, slow battlegroup formation (never more than 4
under normal playing), easy topography. No zone transfers required.
Cytox (your company) holds a strong majority of the city.
-
San Diablo -- introduces stronger enemies, and larger battlegroup populations,
battlegroups quickly build up (I have seen up to the letter N). Zone
transfers required, as there are four parts of the city divided by tall
buildings. Cytox (your company) holds a slight majority of the city.
-
Troy -- wicked enemies, in huge numbers. I have not stayed alive
in this city long enough to give much detail. Cytox (your company)
holds only two zones of the city, one of which is under attack from the
outset.
This section will include, hopefully:
-
maps
-
node locations (or potential locations if they are randomized)
-
Tall (blocking) buildings
-
Landmarks (interesting places)
-
Least expensive stores (if these are not randomized).
(note: The stores work this way: if it is in your territory, you pay
standard rates. If it is in someone else's territory, you pay triple.
ECM systems are always priced the same.)
Strategy
-
Frequent problems (awaiting descriptions)
-
Standing Still
-
Hitting the Top
-
Losing your marbles (or your bearings)
-
The Node is Not Enough
-
The Node is Not (Close) Enough
-
Effective weapon use
-
Effective defenses
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© 2000 by Patrick
Forhan (pforhan@usa.net)
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